Mephistopheles Must Be Well Read
Monday, 20 February, 2012 - by scar3crow
motorsep sends word of the latest Kot In Action project, the alphafunding build of Tomes of Mephistopheles. The DarkPlaces powered project from the team which brought you the Steel Storm games features procedurally generated first person dungeon crawling, item looting, spell casting, and appropriately, some very dark places. Go check the site out and give the project some support love!
Like the Fit of My New Blazer? Its Not Actually New, It's Retro
Thursday, 12 January, 2012 - by scar3crow
The alpha test for RetroBlazer has released, a fast paced retro style and very colorful standalone game using DarkPlaces by Amil Parra, Asaki, Deven Gallo, and Jeremy Iamurri.
Seven levels of high color, fast action against unique enemies with old school sound and music along with very satisfying NES style damage flash and particles. Check out the site for the PC or Mac Alpha, and the YouTube channel for more videos!
If Quake Were Made Today
Tuesday, 1 November, 2011 - by scar3crow
If Quake Were Made Today. Simultaneously a good laugh and a harsh criticism of contemporary first person shooters. Watch it, share it.
Quake Remains the Pioneer
Wednesday, 19 October, 2011 - by scar3crow
There is a nice article on 1Up about how Quake changed games forever citing the numerous innovations it brought simultaneously, innovations that would have to have come piecemeal over a longer time span otherwise. It cites how many contemporary titles, such as the Call of Duty franchise and Valve catalog, still rely on such code and provides views into the construction of the game through recent commentary from numerous people, particularly Romero, Willits and Abrash.
Give it a read, it in some ways degenerates into a short form Masters of Doom, but it is very nice to see such a mainstream games site giving acknowledgement to one of the most important games out there, and how it is still relevant to this very moment.
Four Ums and Seven Years Ago
Tuesday, 6 September, 2011 - by scar3crow
FrikaC has moved the servers to a snazzier and far more recent installation, they can be found in the same ol place as always, but with more shininess and schnazziness. If you haven't dropped by the forums before, check it out now and say hello!
Quake Expo 2011
Sunday, 19 June, 2011 - by scar3crow
It is the 19th of June, do you know what that means? Presents!
No not really, though Rich may have a package for you. It means the launch of Quake Expo 2011 at QuakeWiki.net generously provided by Chip. It is lasting from the 19th to the 25th this time around, with a reflective pause to respawn on the 22nd for the 15th anniversary of Quake's shareware release. Go forth, and expose, or exposition, yourselves! Or just try out the releases.
Store Your SteelStorm Stylings
Saturday, 18 June, 2011 - by scar3crow
motorsep has posted two videos over at GameTrailers showcasing the in-game level editor for DarkPlaces powered Steel Storm. One is an introduction to the editor and a short tour, while the other provides a deeper time lapsed experience, both of which are interesting at the very least from a developer perspective seeing such things happening in a sharp UI, inside of DarkPlaces.
Check out the InGame Editor Walkthrough and Sandstorm Editor Timelapse videos for a taste of what you get under the SteelStorm hood! And don't forget to leave a comment on the Inside3d forums!
It Burns the Second Time Around
Friday, 20 May, 2011 - by scar3crow
Steel Storm: Burning Retribution has released, the second installment of the DarkPlaces powered standalone top down classic ship shooter. However this time, you can get it on Steam so all your friends can watch every time you hop in to blow up some turrets!
Go check out the demo, read the RockPaperShotgun impressions and of course, leave a comment in the friendly Inside3d Forums discussion thread!
QuakeDev.com Is Down
Tuesday, 19 April, 2011 - by scar3crow
It happened suddenly due to monetary concerns, and has affected Steel Storm and Blood Omnicide development. Icculus.org is assisting, and LordHavoc has taken steps to help preserve it, but serious effort needs to be made to archive what can be had, as it is not a permanent solution.
Read about it here.
Post Mortem Post Mortem
Tuesday, 5 April, 2011 - by scar3crow
Wazat recently posted a new tutorial in the forums for gibbable corpses that are "semisolid", a phrase I would typically apply more so to chocolate, but it fits in the land of Quake. It essentially is your standard gibbable corpse tutorial, but it allows corpses to be gibbed by any weapon, not just splash damage, without making the corpse solid to the player walking!
It includes a nice overview of Quake's pre and post think cycles, and sounds like a bloody good time, go give it a look!
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